November 2006
Hello
Fireworks and clouds of smoke greeted my return to London last week as the spirit of celebration struck London - Diwali, an unforgettable and extraordinary sight, as my flight slowly maneuvered across the skies. Spoilt for such distractions, we also have November 5 with its firework night to look forward to as well. And here I sit in the Jutland Academy of Fine Arts in Aarhus Denmark, sheltering from the storms outside as I run workshops all this week for artists.
October began in Aix-en-Provence with my ‘Colour Planes’ installation opening as part of the Arborescence festival at the beginning of the month, which grew in scale the longer I installed the work, finishing with 12 digital prints, sound, the smell of the Saint Victoire mountains and 300 glass bottles arranged in a sculptural form on the gallery floor. A day trip over to Marseille to play with German electro-poppers Schneider TM (a charming experience repeated a little later in Athens), offered a chance for some witty conversation and shaking beats.
Anyone wondering what my rock and roll alter-ego, Githead, had been up to recently, can take a look at http://www.githead.com/gallery_Oct_06_studio.html, to view the amusing photographic documentation from our recent recording sessions at Metropolis 22 Studios in Rotterdam, where we continued writing and recording towards our second, as yet untitled, 2nd album. With titles like “These Days”, “Drive By”, “All Set Up”, “Jet Ear Game”, “Drop”, “Lifeloops,” and other unnamed little gems we hope it will be ready for a summer hit in 2007.
For the next few months in London you’ll be able to experience my ‘Friendscan’ installation as part of Game On at the Science Museum, in collaboration with Friendchip. For nerds, kids and historians alike, it’s a chance to explore the history, technology and culture of computer games in this special exhibition. From the PDP-1 of the 1960s to the latest consoles, Game On examines the technologies that have revolutionised the gaming world. See the ten most influential consoles of all time, learn about the design process behind games such as Tomb Raider, investigate the relationship between films and gaming and play over 100 games including classics Space Invaders and Super Mario Brothers!
Inspired by a handheld computer game from the early 1970s, Simon, ‘Friendscan’ is an interactive work that playfully uses sound and image in unison. Simon was one of the first games to incorporate music as a key element, where you would have to remember and follow an ever accelerating pattern of tones and coloured lights, but here the game remembers your body movements for you. Your route across the grid is recorded and combined with the movements of previous visitors to create sound and images.
‘Night Haunts’ (www.nighthaunts.org.uk) continues in November with The River, as Sukhdev Sandhu writes about London’s remaining night bargemen. In tandem with this, ‘NightJam: Bittersweet songs for the Sleepless City’, (www.nightjam.org.uk), my project with MCs and photographers from New Horizon Youth Centre for young homeless people in King’s Cross, continues with new mixes of NightJam by Stephen Vitiello, Hakan Lidbo, Troy Barnazi, Si-cut.db and Pete Lockett. More to follow.
For even more passionate nocturnalists, ‘Because the Night,’ a special performance, screening and talk event dedicated to darkness, will happen for one night only on Friday 24 November, at Bethnal Green Town Hall, Patriot Sq, London E2. I’ll be premiering a live collaborative performance with Sukhdev, entitled ‘Haunted Lullabies: A Psalm for London’s Night Souls.’ Gentlewoman Naturalist Bridget Nicholls will expose to our ears the sonar clash of the feuding moth and bat that hatched the evolution of the buttefly. Special guests will also include experimental comedian Simon Munnery and ghost expert Alan Murdie. Screenings in the Library of the Night including Hitchcock’s The Lodger (A Story of London Fog), Dupont’s Piccadilly starring Anna May Wong and Francis Alÿs’ The NightWatch.
Before all your pennies are spent before Christmas, iTunes is now presenting ‘Occasional Offices’ for purchase – my collaboration with producer Roger Elsgood originally broadcast on BBC Radio. Based around the 1662 Book of Common Prayer it features some of the most beautiful passages of seventeenth century English from Thomas Cranmer’s Book of Common Prayer which was the handbook of the pre-20th century Anglican Church. The work itself features a succession of passages from the Occasional Offices: the Thanksgiving of Women after Child-birth, the Solemnization of Matrimony, the Visitation of the Sick, the Burial of The Dead and the Baptism of Infants. These texts were delivered by the Reverend Dr. Peter Mullen in services and celebrations in the Church of St. Michael’s Cornhill, a bastion of the King James Bible and the 1662 Book of Common Prayer in the City of London, and edited into a soundscape created exclusively for this work.
Posteverything.com will be hosting copies of an extremely rare 12” vinyl of my Parallax Beat Brothers project – Exhalation. Released on Terre Thaemlitz’s Comatonse label in Japan, it features exclusive remixes by DJ Sprinkles and myself. Buy it in time to work off any excess fat before Christmas!
I’m also proud to have my writing and music featured in "VJ: Audio Visual Art + VJ Culture," the first wide ranging guide to the global phenomenon of A/V and VJ culture, published by Laurence King (UK) and Chronicle Books (USA) later this month. Edited by D-Fuse and Edith Garcia, it combines how to, showcase and reference elements this book explores artists at the forefront of this audio-visual experience. Featuring over 130 global contributors, an extensive hardware, software resource section, it includes a free DVD featuring documentaries, live performances + videos from featured artists.
Enough of the rain here, so next I’m popping over to Brisbane Australia to perform ‘52 Spaces,’ to Italy for the premiere of my re-processed adaptation of Jean-Luc Godard’s Alphaville, and Belgium for ‘Blindscape,’ so keeping out of trouble overseas as always.
Until next month
Best wishes
Robin Rimbaud
Exhibitions
Night Haunts
By Sukhdev Sandhu
Design Mind Unit
21 October 2006 - 25 February 2007
From the PDP-1 of the 1960s to the latest must-have consoles Game On examines the technologies that have revolutionised the gaming world. Friendscan is an interactive installation, inspired by a handheld computer game from the early 1970s, Simon.